Featured Session RML: This is Not an Orientation: Gameful Layers for the Freshman Experience
The transition to college is a difficult experience for many young people, marked by rapid
change as well as social, emotional and intellectual challenges. Additionally, today's
students may feel disconnected from traditional university classroom materials and
structures, spending the majority of their out of class time interacting via text and web.
This session will look at two very different experimental games which attempt
to scaffold that freshman experience, allowing digital natives to bring their existing
communication and media skills to bear on the building of college-level social groups and
21st century skills such as team-building, problem-solving, creative and critical thinking, brainstorming, experimentation, etc.
The two case studies were both launched in Fall of 2011 and each team has worked to assess and
evaluate the outcomes so far. Just Press Play, from the Rochester Institute of Technology, is
funded by Microsoft Research, and is an achievement-based system that encourages
students to think of the obstacles in their path as part of a narrative of their educational
development. Reality Ends Here, from the University of Southern California, is an internally
funded project from the School of Cinematic Arts. Structured as an alternate reality game,
the experience introduces students to the culture and history of the school, encouraging
them to become part of that tradition from day one. Designers and evaluators from each
project will discuss learning goals, design strategies, assessment approaches, preliminary
outcomes and next steps for these innovative digital learning environments.
Organizer(s):
Tracy Fullerton
Participants:
Jeff Watson
Ben Stokes
Andy Phelps
Liz Lawley
Kurt Squire
Tracy Fullerton
Donald Brinkman, (moderator)